(1)
Picard, M. Gēmu Communities and Otaku Consumption: The (Sub) Culture(s) of Videogames in Japan. In Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory; Roth, M., Yoshida, H., Picard, M., Hrsg.; CrossAsia: Heidelberg, 2021. https://doi.org/10.11588/crossasia.971.c12876.