(1)
Kawasaki, Y. The Power of "Place" in Videogame Culture: Focusing on Game Centers in Japan (Column). In Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory; Roth, M., Yoshida, H., Picard, M., Hrsg.; CrossAsia: Heidelberg, 2021. https://doi.org/10.11588/crossasia.971.c12877.