1.
Shin J. Gaming Places: Where We Play, Where We Learn (Column). In: Roth M, Yoshida H, Picard M, Herausgeber. Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory [Internet]. Heidelberg: CrossAsia; 2021 [zitiert 21. November 2024]. Verfügbar unter: https://hasp.ub.uni-heidelberg.de/catalog/book/971/chapter/12886