Zitationsvorschlag

Gēmu Communities and Otaku Consumption: The (Sub) Culture(s) of Videogames in Japan, in Roth, Martin, Yoshida, Hiroshi und Picard, Martin (Hrsg.): Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory, Heidelberg: CrossAsia, 2021, S. . https://doi.org/10.11588/crossasia.971.c12876

Identifier (Buch)

ISBN 978-3-948791-20-9 (PDF)

Veröffentlicht

09.12.2021

Autor/innen

Martin Picard

Gēmu Communities and Otaku Consumption

The (Sub) Culture(s) of Videogames in Japan