PICARD, Martin. Gēmu Communities and Otaku Consumption: The (Sub) Culture(s) of Videogames in Japan.
In: ROTH, Martin; YOSHIDA, Hiroshi; PICARD, Martin (Hrsg.).
Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory. Heidelberg: CrossAsia,2021. p. 11–35.
DOI: 10.11588/crossasia.971.c12876. Disponível em: https://hasp.ub.uni-heidelberg.de/catalog/book/971/chapter/12876.. Acesso em: 11 apr. 2025.