Picard, Martin. „Gēmu Communities and Otaku Consumption: The (Sub) Culture(s) of Videogames in Japan“. In Japan’s Contemporary Media Culture Between Local and Global: Content, Practice and Theory, herausgegeben von Martin Roth, Hiroshi Yoshida, und Martin Picard. Heidelberg: CrossAsia, 2021. Zugegriffen November 23, 2024. https://hasp.ub.uni-heidelberg.de/catalog/book/971/chapter/12876.