##submission.license## (##submission.chapter##)

##submission.license.cc.by-sa4.footer##

##submission.identifiers## (##rt.metadata.pkp.dctype##)

ISBN 978-3-948791-20-9 (PDF)

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12/09/2021

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Martin Picard

Gēmu Communities and Otaku Consumption

The (Sub) Culture(s) of Videogames in Japan