Comment citer

Picard, Martin: Gēmu Communities and Otaku Consumption: The (Sub) Culture(s) of Videogames in Japan, in Roth, Martin, Yoshida, Hiroshi et Picard, Martin éd.: Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory, Heidelberg: CrossAsia, 2021, p. . https://doi.org/10.11588/crossasia.971.c12876

Licence (Chapitre)

Licence

Identifiants (Livre)

ISBN 978-3-948791-20-9 (PDF)

Gēmu Communities and Otaku Consumption

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